cocos2dx 확장 라이브러리 사용시 이클립스 설정

Posted 2014. 7. 31. 02:23 by 김민식
출처 : http://www.gamedevforever.com/308



결론 : android.mk에


LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_gui_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static … $(call import-module,2d) $(call import-module,audio/android) $(call import-module,Box2D) $(call import-module,gui) $(call import-module,extensions) $(call import-module,editor-support/cocostudio) $(call import-module,network)


을 추가하면 된다.





extension, control, cocos2dx, eclipse

'Programing Language > Android' 카테고리의 다른 글

NDK Debugging  (1) 2014.07.21